Quake computer game

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ID Software published the Quake first person shooter game in 1996. It was revolutionary because it used 3d polygons not only for the scenery but also for all the players and monsters.

It has a multi-player mode to play over the internet with or against other humans. The network play uses a client/server model, where the actual game runs on the server only and all players "log in" there to participate.

The game itself can be heavily modified with a interpreted computer language called QuakeC. The QuakeC code runs on the game server alone.

The source code of Quake was licensed under the GPL in 1999.

Based on the success of the first Quake game, ID Software published later Quake II and Quake III Arena.