Sega Saturn

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The Sega Saturn was released on November 22nd 1994, in Japan: 170,000 machines were sold the first day. At one time, the Sega Saturn had obtained 2nd place in the console wars, placing it above Nintendo. But the Saturn was loosing powere because of the newcomer, Sony. The Saturn's engineering was way too complex to engage in a profitble price war with the Playstation and so it soon became a loser. In May 1995, Sega launched the Saturn in the U.S a full 6 months ahead of schedule; in the States, only a small amount of sucess was enjoyed. In 1996, a peripheral called the Sega NetLink (a 28.8 modem) was released for the Saturn. It was meant to save the console, but backfired because it was more of a hassle than anything. Today, the Sega Saturn is considered a failure.

Specs:

EIGHT PROCESSORS

        * 2 Hitachi 28.6MHz, 50-MIPS SH2 32-bit
          RISC processors
        * Hitachi SH1 32-bit RISC processor
        * VDP 1 32-bit video display processor
        * VDP 2 32-bit video display processor
        * Saturn Control Unit (SCU)
        * Motorola 68EC000 sound processor
        * Yamaha FH1 DSP sound processor


MEMORY

        * 2MB (16 Megabits) RAM
        * 1.54MB (12 Megabits) video RAM
        * 540KB (4 Megabits) audio RAM
        * 540KB (4 Megabits) CD-ROM cache
        * 32KB nonvolatile RAM (battery backup)


AUDIO

        * 22.6MHz Yamaha FH1 24-bit digital
          signal processor
        * 11.3MHz Motorola 68EC000 sound processor
        * 32 PCM (pulse-code modulation) channels
        * 8 FM channels
        * 44.1KHz sampling rate


VIDEO

        * VDP 1 32-bit video display processor
        * Sprite, polygon, and geometry engine
        * Dual 256KB frame buffers for rotation
          and scaling effects
        * Texture Mapping
        * Goraud shading
        * 512KB cache for textures
        * VDP 2 32-bit background and scroll plane
          video display processor
        * Background engine
        * Five simultaneous scrolling backgrounds
        * Two simultaneous rotating playfields
        * 200,000 texture-mapped polygons per second
        * 500,000 flat-shaded polygons per second
        * 60 frames of animation per second
        * 24-bit true-color graphics
        * 16.7 million colors
        * 352 x 240, 640 x 240, and 704 x 480 resolution


STORAGE

        * Double-Speed CD-ROM
        * 320KB per second transfer speed
        * Audio CD compatible
        * CD+G compatible
        * CD+EG compatible
        * CD single (8cm CD) compatible
        * Video CD, Photo CD, Electronic Books, digital
          karaoke (optional)
        * 512KB memory cartridges for game save (optional)


INPUT/OUTPUT

        * High-speed serial communications port
        * Internal 32-bit expansion port
        * Internal multi-AV port for video CD
          (MPEG) adapter
        * Composite video/stereo (standard)
        * NTSC RF (optional)
        * S-Video compatible (optional)
        * RGB compatible (optional)
        * HDTV compatible (optional)
        * Analog control pad


POWER SOURCE
* AC120 volts; 60Hz (US) * AC240 volts; 50Hz (UK) * AC100 volts; 60Hz (JP)
POWER CONSUMPTION
* 25W
DIMENSIONS (US/European models)
* Width: 260 mm (10.2 in) * Length: 230 mm (9.0 in)

          * Height: 83 mm (3.2 in)


/Talk