- CPU: WDC 65C816 16 bit processor running at 2.68 MHz or 3.58Mhz
- Sound CPU: Sony SPC700 running at 4.1 MHz
- Main sound Chip: 8-channel DSP with hardware decompression similar to ADPCM
- Palette: 32,768 Colors
- Onscreen colors: 241 in mode 1 or 256 in mode 7, not counting sum-blending
- Maximum onscreen sprites: 128
- Maximum number of sprite pixels on one scanline: 256. The picture had a bug such that it would drop the frontmost sprites instead of the rearmost sprites if a scanline *2 seven pin controller ports in the front of the machine
On the back of marginally superior technical capabilities to its main competitor, the exceeded the limit.
- Most common display modes: Pixel-to-pixel text mode 1 (16 colors per tile; 3 scrolling layers) and affine mapped text mode 7 (256 colors per tile; one rotating/scaling layer)
- Resolution: Most games used 256x224 pixels; there were tricks to get 512x448 but these were rarely used.
- Expansion port on the bottom right hand side used for the Satellaview attachment (released only in Japan) and a never-released Nintendo CD attachment that eventually became the Sony PlayStation
Sega Genesis, many beautifully designed and illustrated games, Nintendo's family-friendly image, and the popularity of icon game characters including Mario, the SNES was popular throughout the world throughout the early to mid 1990's , though in the United States the Genesis was marginally more successful.